Sound
For the Prototype one thing the game lacked was sound. I already had the different sounds I wanted to include but was unsure of how to implement them. I firstly wanted to have sound for jumping, losing health & gaining a diamond. For the Jumping I used the Movement code to make it play the jump sound each time the play pressed space. I first got a Public Audiclip so I can add an Audio source to it in the inspector. Then each time the player jumps it will play the jump sound.
I did something similar for the collect and die audio. For the collect sound, I created a new script and used OnTriggerEnter to detect collision with any foreign object. if the collision was detected it will play the audio collect. I used the same script for the Die and used the same principles to make it work.
For the button sound click and select sound effect. I created an empty object in the hierarchy and added the audio source button click to it.
Than in the button onClick() i added it to play the audio when the button is clicked. When the button is hovered over by the mouse. I used the Event Trigger to check when the pointer enter the button area it will be play the audio.
Lastly for the saws and gameplay audio I used the same method I used for the Prototype to just make it play on awake.
Get Sully
Sully
Blobs don't like Saws ⚙️
More posts
- Saw AnimationMay 25, 2021
- UI ChangesMay 25, 2021
- Level DialogueMay 25, 2021
- Play TestingMay 25, 2021
- Level DesignMay 25, 2021
- Setting MenuMay 25, 2021
- Player MovementMay 25, 2021
- GamePlayDec 30, 2020
- Game OverDec 30, 2020
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