Play Testing
So I had a few levels together and it was time to see what people had to think about my game. I requested a few friends and family member to playtest my game. I used people of different ages and different skill levels of game knowledge. The main reason for the playtesting was to get feedback on what things I should change in the game. Some of the feedback I got was about the controls as some people did not like that fact that only space was to jump and wanted W or the Upper key to jump for a more natural feel.
Another thing they suggested was to be able to mute or turn down the music in the game as for some it was distracting. Lastly, another suggestion I got was that level 1 felt harder than level 2 as the jumps were harder.
Taking all this into consideration I first modified the script for the jump control to allow up arrow and W to be used as controls to jump.
If you have a look at both the movement scripts you can see I made two functions one for single jump and one for Double jump. This is to stop me from repeatedly writing out the same code. I then used the same if statements used to check is space is clicked and modified them slightly to check if W or Upper arrow key is pressed.
For the Music mute, I made a toggle button to control whether the music is muted. MusicMute A basic script which get Audio source component and if the button is toggled it will mute it.
As for level 1 being harder than level 2 I added some angle edged towards the top of level 1 and made the enemies slightly faster in level 2 to make it more difficult. This was done by changing the speed in the inspector for the Patrol script which is a Unity Playground asset script.
Get Sully
Sully
Blobs don't like Saws ⚙️
More posts
- Saw AnimationMay 25, 2021
- UI ChangesMay 25, 2021
- Level DialogueMay 25, 2021
- Level DesignMay 25, 2021
- Setting MenuMay 25, 2021
- SoundMay 25, 2021
- Player MovementMay 25, 2021
- GamePlayDec 30, 2020
- Game OverDec 30, 2020
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